Provisional Patent Video Course

Product Name: Provisional Patent Video Course

Description:

The Proven Effective

Video Course with Over-The-Shoulder, Step-by-step Instructions, To File Your Provisional Patent Application ONLINE Within Hours!

“Your Video Course made it simple to file my application”

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Google Street View of the US. Patent Office!

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The US Congress passed laws requiring the US Patent Office make the Provisional Patent much in the spirit of the 1040 EZ, meaning it is intended to be easy to complete and does not require the applicant hire a professional to do it for them. As such, with this video course, you can easily file your provisional patent yourself WITHOUT the use of an attorney.

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I strive to be completely transparent and it is my charter to provide extraordinary customer service to all of my customers. 

– Dave Korpi

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Cool patents folks have gotten using my Videos:
(Sanitized to protect the inventors)

A specialty toolbelt
A unique light source
An efficient circuit for charging batteries
A special tool for carpenters
A scpecial level for building trades
A security device for a suitcase
A special antenna for a cell phone
A special keyboard design
A cooling device for a laptop
A display for blind people
A cooling system for beverages
A beauty product
A method to make a specialty youguourt

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Reduce Your Business Travel Cost to Zero With Video Conferencing Solutions

Business travel cost is a nightmare for several organizations. The sales representatives are required to travel across the globe for meetings that ultimately result in more business for the organization, but regulating that cost is a serious concern for the admins and finance departments. It is primarily because the expenditure is a necessity. But what if you could just minimize that cost to nothing? What if your representatives could meet anyone around the world anytime without incurring any cost?

Technology has come a long way in the past few years and one of its fruitful offerings is Video Conferencing Solutions.

What is Video Conferencing?

Just like you carry out a conversation through your mobile devices across continents without paying a hefty amount, video conferencing is the technology that allows you to have a face to face conversation instead. Like any other technology, it has come a long way ever since the origin of its capabilities in the 1970s. Earlier, no standard protocols existed on which video conferencing could rely upon. It was an extremely expensive affair. However, with cloud technology coming in, we have extremely affordable networks. Interoperability of video teleconferencing systems is virtually guaranteed now that standards and protocols have been clearly established. This is the reason why many firms are now investing in video conferencing devices and replacing the way conferences and meetings were held traditionally. It allows the company officials to meet their clients anytime, without actually traveling to their location. In addition, they can also collaborate among themselves even when they are not present in the organization.

Which video conferencing solutions are right for your business?

Yes, it is extremely convenient and allows any organization to save a major expenditure on travel. But there are several providers in the market today which has opened up a stiff competition among them. This is partially beneficial for the customers but has also given rise to several queries:

  • What solution will be the right one for my business?
  • How is video conferencing different from remote desktop support or web meetings?
  • Is video conferencing secure to discuss sensitive information?
  • Which video conferencing solutions are available in the market for different room sizes including executive room, small meeting room, big conference room and auditoriums?
  • Is there an instance where I can use video device over Wi-Fi?
  • Can I replace my IP phone with video endpoint but still retain the same extension?
  • I have no budget to buy a license for the multiparty feature but I need the service. Is there any other option I can explore?
  • Can I use my Skype for business with Telepresence?
  • Can I call my US and UK sales persons on their mobile devices via video device?
  • How secure is video conferencing as a means of communication?
  • If my video device went down, what will I use as the SLA and backup for my device?
  • I’m having a problem connecting branch offices and meeting rooms within a single video call. How can I be helped?

These are a few of the questions that are asked by customers generally. It is difficult to answer them all by generalizing everything because every customer has a different requirement; they all have different architectures, different allocated spaces, and different budgets. To provide the perfect solution, any provider requires all the necessary details so they can analyze and suggest the best options.

Types of Video Conferencing Solutions

Board Room Video Solution

There is a wide range of solutions to all boardrooms ranging from the small (4 people) to the large (18 people) boardrooms. Products such as Cisco IX series, TX series and MX series will totally change the way you conduct your business meetings to face to face meetings at ZERO travel cost. This solution comes with some of the advanced features like Speaker Track & Presenter Track camera, HD video Quality, Screen-sharing, and presentation on different devices like smartphones, Laptops, and Tablets.

Desktop Video Solution

You can now convert your desktop into a smart workspace ideal for video/audio call, screen-sharing, and screen extension. Using Cisco EX, DX series and video phones you can connect to board room-meetings and Web call with just a click of a button.

Mobile Video Solution

A mobile video solution has opened a world of new opportunities for companies having a presence in remote locations, home-workers & customers. Cisco Jabber, WebEx, Cisco CMR and Spark solution have totally changed the way we interact with everyone.

Apart from being used for business purpose, the mobile solution will prove to be a big-time success for your educational and training verticals. It will be as easy for you as doing a call with ZERO implementation and connect to multiple people through a single call.

Video Wall

Convert your non-functional brick wall to video wall and share timely and accurate information related to our business using HD video wall.

Cloud Solution

Cloud-based video conferencing solutions are available for you depending on your industry requirement. With them, you can create your own personal meeting rooms and invite your customers and colleagues over a video conference without investing in any hardware.

It’s time to save your business meeting expenses.

A good provider will offer a free consultancy to all their consumers. They will listen to your requirements, understand them, analyze them and only then suggest you the right solution for your business segment. With a right solution, you can collaborate with your employees but also with your clients, anywhere and anytime.



Source by Anmol Rawat

Different Types of Video Game Platforms Popular Today

Video games are the most common forms of electronic games today. These provide human interaction with the help of user interface, input and output devices. Video games are played with the help of different devices namely the input controller, main console and a visual display unit. The users use a certain input device also known as game controllers to generate a visual feedback on the video device and all this is controlled by the main console.

The platforms via which video games are played have been evolving since the beginning. From simple pin ball machines to arcade machines, they have been played with different units. There are several platforms available for playing electronic games these days. The popular ones are namely: Personal Computers, Video Game Consoles and Mobile Devices.

Personal Computers

Personal Computers are one of the most convenient types of video game platforms available today. They can be desktop PCs or Laptops with special hardware configuration that helps users load up and run these games on their system. The hardware should include a powerful main memory and also a graphic processing memory known as GPU. Powerful GPUs are considered better for generating excellent output. Together with these and other common hardware of PC such as a display monitor, keyboard and mouse games can be easily played.

Personal Computers can also be configured with additional devices like joysticks to make the experience better. The experience can also be improved by connecting computers to big TV screens with the help of cables like HDMI or VGA cable that the TV supports. Together with all these, Personal Computers serve as a great gaming platform.

Video Game Consoles

Video game consoles are devices that are specially created just to play video games. They normally come with input devices such as a joystick and a main unit that does all the processing work. They usually are connected to TV screens in order to see the visual feedback of the consoles.

There are several types of consoles available in the market today. The popular ones are Xbox 360, Wii and PlayStation 3 for example. These have become a handy name for electronic game consoles. There are also handheld consoles such as Nintendo DS and PSP Vita. These handheld consoles are light in size and feature their own display unit. So, the video game consoles are another popular platform which is widely available these days.

Mobile Gaming Platforms

The rise of mobile devices introduced mobile gaming to the scene. Mobile games are played on cell phone devices or handheld tablets. These two are the main platforms for playing mobile games. Mobile games are available in various forms. The mobile games are normally built for the operating system that the phones have. Today the popular ones are Android Mobile Operating System and iOS for iPhones. There are also other mobile operating systems such as Windows Mobile and Firefox OS.

Thousands and thousands of games are available on the mobile platform. This might be due to the fact that the mobile devices are getting really popular every other day. Games are available for free or for a fee, they can be simple or even be filled with complicated high graphics. Whatever the types of games there are, they are available on mobile devices. Hence, mobile devices seems to be a promising gaming platform.



Source by Ashish Singh

Digital Video Downloads

One of the hottest trends in the cyber world is the explosions of video downloads from the Internet, to your computer, your iPod-style entertainment device, or, more and more, to your cell phone. Microsoft has launched its version, MSN Video Downloads, which gives video junkies all kinds of daily television programming, including video content from MSNBC.com, Food Network, FOX Sports and IFILM Corp., for download to Windows Mobile -based devices.

Since the launch of the Microsoft Windows Mobile-based Portable Media Center, more than 20 new content partners, including CinemaNow Inc., MLB.com, MSNBC.com, MSN Music, MTV Networks Music, Napster Inc., SnapStream Media Inc. and TiVo Inc., have agreed to make video available online specifically formatted for Windows Mobile-based multimedia devices.

People subscribing to Microsoft's premium service can select the content they want to receive from the Web site. Digital videos are downloaded daily to a Windows Media Player 10 library, ready to be synchronized with Portable Media Centers and other devices. The video content is compatible with devices that play video, and is optimized for Portable Media Centers.

Google Video lets you search a growing archive of televised content – everything from sports events to dinosaur documentaries to news programs. In addition to furnished content, Google also lets you host video from anyone who wants to upload content. The upload program lets you submit videos electronically to Google Video, as long as you own the necessary rights (including copyright, trademarks, rights of publicity, and any other relevant rights for your content). Just use the upload tool to send your videos to Google. Before going live, your video has to go through a number of steps which you can track through your account.

After uploading your video, you must enter information about your video, including its title and description. After verification, your video will be made available for users to search, preview, purchase, and play. At any time after you upload your video to Google, you'll have the opportunity to add videos, update the information about each video, or remove your video from the program.



Source by Kevin Cantera

How Video Conferencing Works – Multimedia, Interactive Communication Across the Miles

You may think you understand video conferencing pretty well until someone who isn’t at all familiar with it approaches you for a simple definition. When they ask, “What exactly is video conferencing?” you could suddenly realize you’re at a loss for words. The simplest definition of how video conferencing works is simply by the integration of video, audio and peripherals to enable two or more people to communicate simultaneously over some type of telecommunications lines. In other words, you are transmitting synchronized images and verbal communications between two or more locations in lieu of them being in the same room. How video conferencing works is a little bit harder to explain than answering the question, “What is video conferencing?” Millions of people use video conferencing every day around the globe, but very few people know just how the technical aspects of the process work. The main ingredients of successful video conferencing are video cameras, microphones, appropriate computer software and computer equipment and peripherals that will integrate with the transmission lines to relay the information. The analog information recorded by the microphones and cameras is broken down into discreet units, translating it to ones and zeros. A Codec encodes the information to a digital signal that can then be transmitted to a codec at the other end, which will retranslate these digital signals back into analog video images and audio sounds. The theory’s the same, the transmission has changed In the earlier days of video conferencing, T1, ATM and ISDN lines were used almost exclusively but were really only practical for room-based video conferencing systems. These dedicated lines were expensive and only large corporations tended to have the facilities and money to invest in this type of set-up. As the Internet became more a part of the everyday lives of all businesses, however, it changed how video conferencing was conducted. The TCP/IP connections of the Internet are much less expensive and can carry large quantities of information, including video packets for conferencing, relatively easily. Because of this, video conferencing has become much more prevalent in small businesses and in desktop packages that can be set up with software for computer-to-computer networking. Compression makes video transmission practical The problem that arises when you convert analog to digital for transmission is the loss of clarity in an image. Analog signals are a continuous wave of amplitudes and frequencies showing shades and ranges of color as well as depth and brightness. When you convert to digital, which is strictly 0’s and 1’s, you then need to develop a grid to represent values, intensities and saturations of different color values so that the image can be interpreted and reformed at the receiving end. This vast amount of digital information requires huge bandwidth and means that the time it would take to transmit video images would be impractical for most applications. That’s where compression is crucial. When determining how video conferencing works, one of the most important elements is the compression ratio. The higher the compression ratio, the more quickly the information is capable of being transmitted. In many cases, however, this also means some loss in clarity or audio/video quality. For instance, a compression ratio of 4:1 would be terribly slow but have a fantastic picture quality. But by the time it was transmitted, everyone at the other end would probably have left the room for a cup of coffee. Lossy compression discards unneeded or irrelevant sections of a signal in order to transmit only the essentials, speeding up the transmission time significantly but sometimes resulting in loss of quality. Compression can either be intra-frame or inter-frame for material that is repetitive or redundant, such as that wall behind the conference participant. Since the wall remains static and never changes, this image is redundant and can be eliminated from transmissions to an extent with proper compression. Intra-frame compression assumes the redundancy will be present in parts of a frame that are close to each other. Inter-frame compression assumes that there is redundancy over time (i.e., like that wall). Either of these can achieve a fairly high degree of accuracy and reduce the bandwidth needed for transmittal of signals. A newer version of compression/decompression is SightSpeed technology, developed by Cornell University. SightSpeed compresses only images considered essential and eliminating what is considered ‘filler,’ relying on the brain to fill in the decompression at the other end. Based on an artificial intelligence model, SightSpeed achieves compression of about 90:1, compared to the typical 15:1 for video conferencing. Any video conferencing session you use will provide compression of the transmission signal. The key is determining the balance between speed and video picture quality that is right for your needs. Point to point video conferencing Point to point video conferencing is just what it sounds like – a link between two different points on the planet, or two different video conferencing terminals. It could be between an office in New York City and a conference room in Munich. Point to point video conferencing can easily be initiated by someone on one end contacting the other end as though making a standard telephone call. There are no special arrangements to be made other than knowing that the participants will be there. Multipoint conferencing is more complex Multipoint conferencing is more complicated because it has to coordinate several different locations simultaneously. Since you can’t be in direct contact with several places at once while they are all in contact with others, you need one source that will tie them all together. In video conferencing, this is called a multipoint bridge or multipoint conferencing unit (MCU). An MCU enables multi-location video conferencing by providing a sort of “central processing center” for all of the locations through which all the information flows. The MCU receives all information from the various locations and then sends it out to each location. In some cases the MCU is located on a particular PC, and in other cases it is located on a remote server (the most common structure, particularly for more powerful MCU networks). Audio is usually sent and received simultaneously in all locations with an MCU with no problem because of the relatively small bandwidth needed for transmittal. It is broadcast in what is called “full duplex” mode, meaning everyone can talk and hear at the same time with no cutting off when one person or another speaks. Video transmission, however, can be broadcast in a number of ways with an MCU depending upon the quality of the software and the complexity of the system. Some common types of video transmission for video conferencing include:

  • Continuous Presence video conferencing, which allows up to four conference sites to be seen simultaneously on split screens. This is usually used if you have a small group or individuals in separate locations and will primarily be seeing close-up shots.
  • Universal Control video conferencing is controlled by the initiating conference site. The primary site determines who sees what at all other sites.
  • Voice Activated video conferencing is by far the most common type used today. The image with these systems shifts to the site that is currently activating the microphone so that you can always see whoever is speaking. However, if there is a good deal of background noise participants should mute their microphones when they aren’t talking in order to avoid the image jumping about needlessly.

Overcoming the language barrier Obviously, communicating through video conferencing can’t be achieved unless both ends of the conference are “speaking the same language.” That is, whatever is being transmitted electronically will need to be reassembled properly and heard and seen clearly at the other end. The Codec system (Coder-Decoder) is useless if both ends aren’t using the same virtual language to interpret the signals. The International Telecommunications Union (ITU) developed a set of standards in 1996 dubbed H.323 to outline specific guidelines for Video Conferencing standards and protocols so that compliance and support across networks would be easier to achieve and maintain. Since then, many manufacturers and developers of video conferencing tools have adopted the H.323 guidelines as their own. Web conferencing solutions such as Click to Meet, Lotus’s SameTime, and WebEx also offer corporate solutions that are based on Internet video conferencing. These systems have shared protocols that can be downloaded and used anywhere at any location for subscribers through the Internet. These are becoming more popular with companies who like the convenience and user-friendliness. They will no doubt become more and more refined over time, vying with and perhaps surpassing the H.323 standards. Overcoming firewall issues There are, of course, obstacles to overcome when you take a look at how video conferencing works. After all, you’re sending vast amounts of translated data either directly or through a gatekeeper system (the MCU) that is switching and transferring information between a variety of computers. Just about any business these days has a firewall system to provide security and protect the system from potential viruses. Trouble is, many firewalls also block the transmission of data for video conferencing. Recent innovations have largely circumvented these problems by designing firewall solutions that recognize video conferencing signaling requests and allow the information packets to bypass the firewall or router without disabling the firewall protection for other traffic. Even with this, however, there may be occasions when packets are dropped because of heavy traffic on the system, so investing in a firewall system that can handle substantial traffic is essential to quality video conferencing performance. How video conferencing works will certainly evolve over time and improve in the coming years, but a basic understanding of what it is and how it works now will help you make the best choice for you when you’re ready to begin using video conferencing yourself. This article on the “How Video Conferencing Works” reprinted with permission.

Copyright © 2004 Evaluseek Publishing.



Source by Lucy P. Roberts

Snapchat Marketing Video Course – Group Buy Daily Deal

Product Name: Snapchat Marketing Video Course – Group Buy Daily Deal

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How To Become A Snapchat Marketing Expert, Build A Following, And Get As Much Targeted Traffic As You Want…

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…sure, some social media sites are starting to adopt video and there is some image sharing, but at the core, comments are left and messages are sent.

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Many People That Try Snapchat… Do NOT See Results

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If you know how to properly setup your account and engage your audience, Snapchat can be EXTREMELY profitable…

If You Do Things The Right Way With Snapchat, You Will See Results Like This…

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Frequently Asked Questions

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How To Become A Snapchat Marketing Expert, Build A Following, And Get As Much Targeted Traffic As You Want…

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Women’s Self-Defense – Online Video Course

Product Name: Women’s Self-Defense – Online Video Course

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Get Started Playing Piano Today! | Piano Video Lessons Courses

Product Name: Get Started Playing Piano Today! | Piano Video Lessons Courses

Description:

Piano Video Lessons Courses

Your favorite online piano teacher.

There is no catch!  Lisa believes that anyone should have access to excellent teaching and be able to learn piano on their own at their own pace, and for a reasonable cost!

The focus of Unit 1 is on playing in the middle C range* while establishing a practice routine and gaining coordination, playing hands separately.

Coordination is one of the biggest challenges that adult beginners face! Second only to needing to use their time efficiently and stay motivated.  In Unit 1, you’ll learn a few notes to get started reading But, more importantly, you’ll learn the proper technique and finger independence needed to proceed with more challenging music

or scroll to the bottom of the page to view sample lesson videos

Instantly download a printable, 28-page PDF* ebook of the lesson materials used in all 16 lessons in Unit 1

Link to Year 1 Unit 1 Online Learning Platform Website. So you can watch the videos and follow the lessons online. (You must create a user name and password to take the course – there is no additional registration fee.)

Video lessons are great for working independently at your own pace, but there are times when you may want personalized help.
 

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1-1 The Staff
1-2 Treble Clef Landmarks
1-3 Rhythm Lesson 1
1-4 Finger Gym #1
1-5 Bass Clef Landmarks
1-6 Treble G Neighbors F and A
1-7 Two Practice Pieces
1-8 Finger Gym #2
1-9 Bass F Neighbors E and G
1-10 Sight Reading
1-11 Two Practice Pieces
1-12 Finger Gym #3
1-13 Time and Measures
1-14 Practice Piece
1-15 Ear Training Up/Down
1-16 Finger Gym #4

Unit 1 : Lesson 2 (Sample lesson)

When purchasing Unit 1, you receive the PDF ebook with printables for all 16 of the lessons.

Unit 1 Lesson 16 (Sample lesson)

I think you’re ready to get started!

If you watched the sample videos you will see that these lessons have real substance, are paced for success and are very thorough.

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More questions?  Contact: pianovideolessons@gmail.com

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History of Video Games – The First Video Game Ever Made?

As an avid retro-gamer, for quite a long time I’ve been particularly interested in the history of video games. To be more specific, a subject that I am very passionate about is “Which was the first video game ever made?”… So, I started an exhaustive investigation on this subject (and making this article the first one in a series of articles that will cover in detail all video gaming history).

The question was: Which was the first video game ever made?

The answer: Well, as a lot of things in life, there is no easy answer to that question. It depends on your own definition of the term “video game”. For example: When you talk about “the first video game”, do you mean the first video game that was commercially-made, or the first console game, or maybe the first digitally programmed game? Because of this, I made a list of 4-5 video games that in one way or another were the beginners of the video gaming industry. You will notice that the first video games were not created with the idea of getting any profit from them (back in those decades there was no Nintendo, Sony, Microsoft, Sega, Atari, or any other video game company around). In fact, the sole idea of a “video game” or an electronic device which was only made for “playing games and having fun” was above the imagination of over 99% of the population back in those days. But thanks to this small group of geniuses who walked the first steps into the video gaming revolution, we are able to enjoy many hours of fun and entertainment today (keeping aside the creation of millions of jobs during the past 4 or 5 decades). Without further ado, here I present the “first video game nominees”:

1940s: Cathode Ray Tube Amusement Device

This is considered (with official documentation) as the first electronic game device ever made. It was created by Thomas T. Goldsmith Jr. and Estle Ray Mann. The game was assembled in the 1940s and submitted for an US Patent in January 1947. The patent was granted December 1948, which also makes it the first electronic game device to ever receive a patent (US Patent 2,455,992). As described in the patent, it was an analog circuit device with an array of knobs used to move a dot that appeared in the cathode ray tube display. This game was inspired by how missiles appeared in WWII radars, and the object of the game was simply controlling a “missile” in order to hit a target. In the 1940s it was extremely difficult (for not saying impossible) to show graphics in a Cathode Ray Tube display. Because of this, only the actual “missile” appeared on the display. The target and any other graphics were showed on screen overlays manually placed on the display screen. It’s been said by many that Atari’s famous video game “Missile Command” was created after this gaming device.

1951: NIMROD

NIMROD was the name of a digital computer device from the 50s decade. The creators of this computer were the engineers of an UK-based company under the name Ferranti, with the idea of displaying the device at the 1951 Festival of Britain (and later it was also showed in Berlin).

NIM is a two-player numerical game of strategy, which is believed to come originally from the ancient China. The rules of NIM are easy: There are a certain number of groups (or “heaps”), and each group contains a certain number of objects (a common starting array of NIM is 3 heaps containing 3, 4, and 5 objects respectively). Each player take turns removing objects from the heaps, but all removed objects must be from a single heap and at least one object is removed. The player to take the last object from the last heap loses, however there is a variation of the game where the player to take the last object of the last heap wins.

NIMROD used a lights panel as a display and was planned and made with the unique purpose of playing the game of NIM, which makes it the first digital computer device to be specifically created for playing a game (however the main idea was showing and illustrating how a digital computer works, rather than to entertain and have fun with it). Because it doesn’t have “raster video equipment” as a display (a TV set, monitor, etc.) it is not considered by many people as a real “video game” (an electronic game, yes… a video game, no…). But once again, it really depends on your point of view when you talk about a “video game”.

1952: OXO (“Noughts and Crosses”)

This was a digital version of “Tic-Tac-Toe”, created for an EDSAC (Electronic Delay Storage Automatic Calculator) computer. It was designed by Alexander S. Douglas from the University of Cambridge, and one more time it was not made for entertainment, it was part of his PhD Thesis on “Interactions between human and computer”.

The rules of the game are those of a regular Tic-Tac-Toe game, player against the computer (no 2-player option was available). The input method was a rotary dial (like the ones in old telephones). The output was showed in a 35×16-pixel cathode-ray tube display. This game was never very popular because the EDSAC computer was only available at the University of Cambridge, so there was no way to install it and play it anywhere else (until many years later when an EDSAC emulator was created available, and by that time many other excellent video games where available as well…).

1958: Tennis for Two

“Tennis for Two” was created by William Higinbotham, a physicist working at the Brookhaven National Laboratory. This game was made as a way of entertainment, so laboratory visitors had something funny to do during their wait on “visitors day” (finally!… a video game that was created “just for fun”…) . The game was pretty well designed for its era: the ball behavior was modified by several factors like gravity, wind velocity, position and angle of contact, etc.; you had to avoid the net as in real tennis, and many other things. The video game hardware included two “joysticks” (two controllers with a rotational knob and a push button each) connected to an analog console, and an oscilloscope as a display.

“Tennis for Two” is considered by many the first video game ever created. But once again, many others differ from that idea stating that “it was a computer game, not a video game” or “the output display was an oscilloscope, not a “raster” video display… so it does not qualify as a video game”. But well… you can’t please everyone…

It is also rumored that “Tennis for Two” was the inspiration for Atari’s mega hit “Pong”, but this rumor has always been strongly denied… for obvious reasons.

1961: Spacewar!

“Spacewar!” video game was created by Stephen Russell, with the help of J. Martin Graetz, Peter Samson, Alan Kotok, Wayne Witanen and Dan Edwards from MIT. By the 1960s, MIT was “the right choice” if you wanted to do computer research and development. So this half a dozen of innovative guys took advantage of a brand-new computer was ordered and expected to arrive campus very soon (a DEC PDP-1) and started thinking about what kind of hardware testing programs would be made. When they found out that a “Precision CRT Display” would be installed to the system, they instantly decided that “some sort of visual/interactive game” would be the demonstration software of choice for the PDP-1. And after some discussion, it was soon decided to be a space battle game or something similar. After this decision, all other ideas came out pretty quick: like rules of the game, designing concepts, programming ideas, and so forth.

So after about 200 man/hours of work, the first version of the game was at last ready to be tested. The game consisted of two spaceships (affectively named by players “pencil” and “wedge”) shooting missiles at each other with a star in the middle of the display (which “pulls” both spaceships because of its gravitational force). A set of control switches was used to control each spaceship (for rotation, speed, missiles, and “hyperspace”). Each spaceship have a limited amount of fuel and weapons, and the hyperspace option was like a “panic button”, in case there is no other way out (it could either “save you or break you”).

The computer game was an instant success between MIT students and programmers, and soon they started making their own changes to the game program (like real star charts for background, star/no star option, background disable option, angular momentum option, among others). The game code was ported to many other computer platforms (since the game required a video display, a hard to find option in 1960s systems, it was mostly ported to newer/cheaper DEC systems like the PDP-10 and PDP-11).

Spacewar! is not only considered by many as the first “real” video game (since this game does have a video display), but it also have been proved to be the true predecessor of the original arcade game, as well as being the inspiration of many other video games, consoles, and even video gaming companies (can you say “Atari”?…). But that’s another story, arcade games as well as console video games were written in a different page of the history of video games (so stay tuned for future articles on these subjects).

So here they are, the “First Video Game” nominees. Which one do you think is the first video game ever made?… If you ask me, I think all these games were revolutionary for its era, and should be credited as a whole as the beginners of the video gaming revolution. Instead of looking for which one was the first video game, what is really important is that they were created, period. As the creator of “Spacewar!”, Stephen Rusell, once said: “If I hadn’t done it, someone would have done something equally exciting or even better in the next six months. I just happened to get there first”.



Source by Ian Blake

YSpy Video Research Tool — YSpy Video Research Tool

Product Name: YSpy Video Research Tool — YSpy Video Research Tool

Description:

FTC Legal Disclaimer: There is no level of product performance or success that can be inferred as typical, as all customers have a unique experience. Your results will vary, depending on the age of your account, your location, your IP address, past Google™ Products usage patterns, language settings, and other factors. This product is in no way endorsed by or affiliated with Youtube™ or Google™.

As with all software, there are certain risks you assume when using this product. There are no income promises expressed or implied through usage of this product. There is no guarantee that any sales will result from the ads that you run or the leads that you generate. As is typical with all marketing and advertising efforts, there is the risk you can lose money by advertising on videos and channels the software does find for you. By using this product, you understand and assume these risks.

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ClickBank is the retailer of products on this site. CLICKBANK® is a registered trademark of Click Sales, Inc., a Delaware corporation located at 917 S. Lusk Street, Suite 200, Boise Idaho, 83706, USA and used by permission. ClickBank’s role as retailer does not constitute an endorsement, approval or review of these products or any claim, statement or opinion used in promotion of these products.

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